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possible changes for 1.07
Coookie
post Jan 15 2009, 03:35 PM
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Below is an outline of the proposed changes for our next balance patch. We do not have any release info right now, but we are currently working on Patch 1.07 and I will have more info on what else it contains very soon. For now, please give the following balance proposal changes the once over and let us know how badly they are going to nerf your favorite faction =) hehe

Greg Black is counting on YOU!


Parachuting drop speed increased globally.

The range bonus applied to infantry in garrisons reduced to 25% (was 100%).

Aircraft Return To Base speed boost reduced to 25% from 50%.

Allied Vindicator speed reduced to 150 from 180.
Allied Vindicator health reduced to 250 from 350.
Allied Vindicator reload time increased by 50%

Allied Apollo speed reduced to 170 from 250.
Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.
Allied Apollo ammo reduced by 25%.

Allied Century Bomber reload time increased by 50%

Allied Multigunner Turret (ungarrisoned) damage versus infantry reduced by 50%.

Japan Burst Drone vulnerability to FLAK & AUTO_CANNON damage reduced by 25%.

Japan Imperial Warrior armor penalty while Bonzai Charging removed.

Japan Balloon Bomb reload time now increases based on its level.

Japan Final Squadron reload time now increases based on its level.

Japan Enhanced Kamikaze damage done to friendly units reduced by 50%

Japan Defender-VX base defense unpack time halved.
Japan Defender-VX base defense transform cool-down time reduced to 2 seconds from 15.

Japan Jet Tengu speed reduced to 160 from 200.

Japan structure health (Barracks, WF, NY) now increase with tech level. (Amount TBD).

Soviet Bullfrog Man-Cannon launched unit travel speed increased.

Soviet Conscript gun damage doubled.

Soviet MiG speed reduced to 170 from 225.
Soviet MiGs now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.
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Movado
post Jan 15 2009, 11:06 PM
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I dont understand why crackers cannot make crack for version 1.05 1.06 ? They forgot Red Alert 3 ?
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SpaceGeek
post Jan 15 2009, 11:46 PM
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These are some pretty far-reaching changes that will totally alter gameplay. Any reactions from the fanatics about this? I mean, wont this totally change your strategies and approach to playing all factions?


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Coookie
post Jan 16 2009, 04:07 AM
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allied air seems to be nerfed alot
also dun get why every fighter is slowed down in the air but century's and vx's aint.

the only things i thught were worth changing was the refinery costs from empire,
the samurai special ability, the empire structure health and a lil bit nerf @ the
soviets (since they really are the strongest, twinblades ftw O-O).
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samsung
post Jul 30 2010, 02:11 AM
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